Herlehos
                (Herlehos)
              
                
              
                  
                  
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              Hi there!
I’m currently translating a game in multiple languages.
The thing is I’m using a special font, which isn’t compatible with some languages (like korean and japanese).
Is there a way to change all the Textblocks fonts all at once, in all widgets, depending on the selected language?
Thanks for your answers! 
             
            
              
              
              1 Like
            
            
           
          
            
              
                Herlehos
                (Herlehos)
              
                
              
                  
                  
              3
              
             
            
              Hi there, it’s actually quite simple:
First, import an universal font into unreal (like arial unicode by Microsoft).
Then, open your main font(s) that are not compatible with some languages:


Under “fallback font family”, just put the “arial unicode” font.
This font will be used when your main font is not compatible with a specific language 
             
            
              
              
              6 Likes
            
            
           
          
            
              
                Demencja
                (Demencja)
              
              
                  
                  
              4
              
             
            
              Thanks, it helped a lot, works in EU 5.4.