Herlehos
(Herlehos)
1
Hi there!
I’m currently translating a game in multiple languages.
The thing is I’m using a special font, which isn’t compatible with some languages (like korean and japanese).
Is there a way to change all the Textblocks fonts all at once, in all widgets, depending on the selected language?
Thanks for your answers!
1 Like
Herlehos
(Herlehos)
3
Hi there, it’s actually quite simple:
First, import an universal font into unreal (like arial unicode by Microsoft).
Then, open your main font(s) that are not compatible with some languages:
Under “fallback font family”, just put the “arial unicode” font.
This font will be used when your main font is not compatible with a specific language
4 Likes
Demencja
(Demencja)
4
Thanks, it helped a lot, works in EU 5.4.