Hi, I’m using the new Gameplay Camera System and encountered an issue. Here is what I did:
- Create a CameraVariableCollection and a Vector3d Variable named ‘CameraTargetLocation’ to cache the target’s location:
- In the Camera Asset I use, I bind my Panning Framing node’s parameter to this variable:
- In my Character Blueprint, I get the target location and set the value of the CameraTargetLocation. It’s a very quick test to check the workflow but the editor just crashed with the Exception: StackOverFlow.
Question: Did I do something wrong? What is the correct way to set TargetLocation in Gameplay Camera System? Thank you.