Hey guys i know UDK had a ‘can step on’ button fro static meshes.
Is there an equivalent or other method i can use to make my player not walk up and over these objects?
Thanks
I’d just change the collision mesh to be higher so the player cannot walk on top of them even if he tried.
BTW the bed seems to be floating a bit over the floor. It could be that the shadow is too low-res now though…
Changing the collision mesh is certainly an option.
You can also select the component and change “Can Be Character Base” to “No”, and the movement code won’t try to step up on it.
All depends on what kind of environment interaction in his game he is looking for.
Many Thanks everyone, so anything i want to set character base = no has to be a blueprint? Yes?
That’s correct, unless you have created the actor in code, in which case you can change the setting on the component there.
If you search Walk while selecting the static mesh you can override Walk Slope and then set it to Unwalkable as well.
Thank you so much. I’ve been searching for so long, and I’ve been asking in discord servers but no one has answered.