Set Static Mesh of Static Mesh Actors in Array

Inside of an actor blueprint I am trying to set static mesh of the static mesh component associated with the blueprint itself, AND change the SM components of a series of other Static Mesh Actors stored in a variable (RelatedMeshes). The Component mesh of this blueprint sets just fine but I can’t get the SM Components from my array to change at all… what am I doing wrong?

Did you find a solution for this?