Set static mesh for multiple copies of a blueprint class

Hello everyone,

I have a blueprint class (actor) with a static mesh inside. The event graph is set up like this, very simple. By pressing “2”, i change to another mesh, by pressing “1” i change back to the original mesh.

What i want is to insert multiple instances of this blueprint in my level, and be able to change the mesh for all of them at the same time when i press 1 or 2. But i haven’t found any possible way to do it, right now i can only change the mesh for the last copy of the blueprint.

anyone have an idea? :slight_smile:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/FindingActors/Blueprints/index.html

Thank you :slight_smile: