Set State of Switch device

I want to set to state of a specific agent to true, but don’t know how.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }


game_manager := class(creative_device):

    @editable ChooseStartingWeaponDialog : popup_dialog_device = popup_dialog_device{}
    @editable HasPlayerChosenStartingWeapon : switch_device = switch_device{}
    @editable PlayerSpawners : []player_spawner_device = array{}

    OnBegin<override>()<suspends>:void=
        for (PlayerSpawner : PlayerSpawners):
            PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned)
        ChooseStartingWeaponDialog.RespondingButtonEvent.Subscribe(PlayerHasChosenStartingWeapon)

    OnPlayerSpawned(Agent:agent):void=
        HasPlayerChosenStartingWeapon.LoadState(Agent)
        HasPlayerJoinedBefore(Agent)

    
    HasPlayerJoinedBefore(Agent:agent):void=
        if (HasPlayerChosenStartingWeapon.GetCurrentState[Agent]):

        else:
            ChooseStartingWeaponDialog.Show(Agent)


    PlayerHasChosenStartingWeapon(Agent:agent, State:logic):void=
        if (HasPlayerChosenStartingWeapon.SetState[Agent] = true): #I want this switch device to set the state of Agent to true

I cannot use the ToggleState function, because I want to use this code for other parts of my game where that isn’t possible. Thanks in advance for any help!