Set start rotation?

Hey, so this proabobly seems as stupid as i spelled it. But how do i set the start rotation of my character?
I am making a top down viewed game, but the camera is not straight above the character, its a little bit rotated. And my game is made so everything on the actual playground and everything infront of it looks good with lots of details.
While behind the camera there is not much to look at since the camera angle is fixed.

But when i start the game my character is facing towards the lowdetailed area so all the good stuff is behind the camera and im facing the low detailed area.

I have tried rotating the “Player Start” but the character doesnt seem to care about the Player Starts rotation.
So is there and easy way to fix this?

Hey yghtim-

If you open the character blueprint, you should be able to rotate the character mesh relative to the direction of the camera. If the character mesh is facing in the same direction the front of the camera is pointing, then the character should be facing the desired direction in game.

Cheers

Pawns (and characters) obey the rotation of PlayerStart unless your project code performs SetActorRotation() on it. If you do this, say during PlayerTick, you’ll need to make sure that you store the value that the PlayerStart gives you with GetActorRotation() in BeginPlay().

Also, to see how your pawn is actually rotated, play in editor, eject, then select the pawn from the list of actors. It could be that the pawn is facing the correct direction, but the camera component is not (or something).

I believe your camera is part of your character blueprint, correct? If so you should be able to open the blueprint and select the character mesh and rotate the mesh itself to face the same direction as your camera (so that the character has his back to the camera). In the editor viewport, you then want to rotate the player start so that the blue arrow is facing the direction you want the player to be facing when the game starts.