Hey, so i have a TopDown game with a slight rotated camera, its hooked to a springarm that does not follow my characters rotation. But when i start the game the camera is facing a direction that i did not intend it to do. Because there is nothing to see on that side of the map.
Rotating the PlayerStart rotates my character but the spring arm does not listend to the playerstart rotation.
How do i set the Springarms Start rotation? Or is it easier to just rotate the whole map? I tried that but my PC crashed when i tried to rotate all objects in the world at the same time.