Set skeletal mesh socket rotation

Hi, is there any way to set socket rotation inside animation blueprint?
I trying to make this shoulderplate rotate only half way of its parent rotation. Dont want to make aditional bones for that.

296251-basebody-skeleton-animblueprint-2020-02-02-17540.png

Hey Dude,

You should be able to rotate a percentage of the socket itself to get the effect you want here.

you can set the rotation of the socket by a percentage so in your case 50% of the parents rotation.

This video shows you how to do it.


Hope this answers your question.

Sam

Nope. Only bones can be rotated this way. Sockets are not even selectable in this nodes. I tried, but thank you anyway.

Is it a static mesh you have attached to the socket?

if it is you can set the relative rotation of the mesh instead of the socket, this should give you the desired outcome

let me know if this works?

Looks like there is no way to get bone rotation. I can get socket rotation inside CharacterBP, but i want to hold all my animation controlls inside AnimationBP. So i gues i have to make aditional bones fore elements like this. Thank you for your time.

i take it rotating the mesh itself didn’t work?

yeah i mean it would probs be good practice as it would make things more scalable in the future.

good luck and let me know if you need any help :slight_smile: