Hi I don’t know what I am doing wrong here. I created an actor with a ball as a static mesh. When I connect Event BeginPlay to Set Simulate Physics the ball falls when the game starts but when I set a keyboard event to Set Simulate Physics and press Z nothing happens. Can anyone help?
I have the Blueprint set in the actor mesh. I understand I can set it in the level blueprint and it will work but I plan on having over a hundred levels and I don’t want to have to do this for every one. So is there any way I can set it up in the ball actor itself?