'Set Simulate Physics' not working on Client

I have this box which the player is able to push around. Works perfectly on server, but on client side, it triggers the animation but not the ‘simulate physics’. If I tick ‘Simulate Physics’ by default it works for both, but the box simple moves forever.

I tried already to create an event to call on server the simulate but is not working either…

00teste

As I said, I can use physics if I let it ‘true’ by default on both, but this is not want I want because it doesn’t work properly for this purpose… Does anyone please knows how to fix this? Don’t know what I’m missing

Did you find a fix? I am having a similar issue.

Hey, I already fixed it. Are you still having problems with yours?

It depends of what you’re trying to achieve, but replication can be little tricky sometimes

Hi there @Gundes. Hope you’re well!

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Thanks and happy developing! :slight_smile:

Hey Gundes!
How did you found the solution?
I faced similair warning, even thought simulation is enabled on component. Warning message don’t makes much sense.

there’s no great way to simulate physics over the network

but what you can do is only enable physics and collision on the server and then replicate the targets movement.

do not do any physics client side unless its non gameplay related.