Hi, I’ve been messing around the capture 2d show only list BP, but I realized that in 4.20, it’s all different from [ this AnswerHub][2] .
As the Image shows, I only find Show Only Actor Component node , and this doesn’t work for me because the camera catches nothing.
Is this a bug? or if someone can run it successfully, please tell me how can I do to improve.
Xoremus
(Xoremus)
June 24, 2023, 5:27pm
2
Did you find an answer for this, I am having the same issue?
Inductance
(Inductance)
December 10, 2023, 8:33pm
3
I think I have the same issue in 5.2. The ShowOnly List appears to not work.
In version 5.4.4 it seems to work, but a big pile of errors is generated and the software freezes for a few seconds.
[2024.12.04-02.29.59:189][515]LogOutputDevice: Error: === Handled ensure: ===
[2024.12.04-02.29.59:189][515]LogOutputDevice: Error:
[2024.12.04-02.29.59:190][515]LogOutputDevice: Error: Ensure condition failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 765]
[2024.12.04-02.29.59:190][515]LogOutputDevice: Error: Pass ReduceHZB(mips=[0;3] Furthest) 128x128 has a read dependency on SceneDepthZ, but it was never written to.
[2024.12.04-02.29.59:191][515]LogOutputDevice: Error: Stack:
[2024.12.04-02.29.59:192][515]LogOutputDevice: Error: [Callstack] 0x00007ffb15124809 UnrealEditor-RenderCore.dll!`FRDGTraceGraphMessageFields::Initialize'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:765]
[2024.12.04-02.29.59:192][515]LogOutputDevice: Error: [Callstack] 0x00007ffb15126fe7 UnrealEditor-RenderCore.dll!`FRDGTraceGraphMessageFields::Initialize'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:846]
[2024.12.04-02.29.59:193][515]LogOutputDevice: Error: [Callstack] 0x00007ffb15107c56 UnrealEditor-RenderCore.dll!EnumRemoveFlags<enum ERDGEventScopeFlags>() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl:15]
[2024.12.04-02.29.59:193][515]LogOutputDevice: Error: [Callstack] 0x00007ffb15185b56 UnrealEditor-RenderCore.dll!FRDGUserValidation::ValidateAddPass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:929]
[2024.12.04-02.29.59:194][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1517cd76 UnrealEditor-RenderCore.dll!FRDGBuilder::SetupParameterPass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2404]
[2024.12.04-02.29.59:195][515]LogOutputDevice: Error: [Callstack] 0x00007ffac538e55c UnrealEditor-Renderer.dll!FComputeShaderUtils::AddPass<FHZBBuildCS>() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h:575]
[2024.12.04-02.29.59:195][515]LogOutputDevice: Error: [Callstack] 0x00007ffac53a305d UnrealEditor-Renderer.dll!`FComputeShaderUtils::AddPass<FHZBBuildCS>'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneTextureReductions.cpp:216]
[2024.12.04-02.29.59:196][515]LogOutputDevice: Error: [Callstack] 0x00007ffac53af4a5 UnrealEditor-Renderer.dll!BuildHZB() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneTextureReductions.cpp:280]
[2024.12.04-02.29.59:196][515]LogOutputDevice: Error: [Callstack] 0x00007ffac44fe8c6 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderHzb() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:472]
[2024.12.04-02.29.59:196][515]LogOutputDevice: Error: [Callstack] 0x00007ffac53675ef UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderOcclusion() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneOcclusion.cpp:1475]
[2024.12.04-02.29.59:198][515]LogOutputDevice: Error: [Callstack] 0x00007ffac44bd608 UnrealEditor-Renderer.dll!`FLockFreePointerListLIFOBase<FBaseGraphTask,0,2>::PushIf'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2177]
[2024.12.04-02.29.59:198][515]LogOutputDevice: Error: [Callstack] 0x00007ffac44f365d UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2196]
[2024.12.04-02.29.59:199][515]LogOutputDevice: Error: [Callstack] 0x00007ffac5383510 UnrealEditor-Renderer.dll!UpdateSceneCaptureContentDeferred_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:386]
[2024.12.04-02.29.59:200][515]LogOutputDevice: Error: [Callstack] 0x00007ffac53846b7 UnrealEditor-Renderer.dll!UpdateSceneCaptureContent_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:535]
[2024.12.04-02.29.59:200][515]LogOutputDevice: Error: [Callstack] 0x00007ffac5308b4d UnrealEditor-Renderer.dll!`UE::RendererPrivateUtils::Implementation::TPersistentBuffer<UE::HLSL::FCellBlockData,UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`51'::<lambda_1> >'::`12'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:1133]
[2024.12.04-02.29.59:201][515]LogOutputDevice: Error: [Callstack] 0x00007ffb151b6bd0 UnrealEditor-RenderCore.dll!`FRenderCommandPipeRegistry::StopRecording'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1751]
[2024.12.04-02.29.59:201][515]LogOutputDevice: Error: [Callstack] 0x00007ffb151f3165 UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
[2024.12.04-02.29.59:202][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1aafb88a UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
[2024.12.04-02.29.59:203][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1aafbf2e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
[2024.12.04-02.29.59:203][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1522180f UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:413]
[2024.12.04-02.29.59:204][515]LogOutputDevice: Error: [Callstack] 0x00007ffb152264b4 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:539]
[2024.12.04-02.29.59:205][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1b13c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
[2024.12.04-02.29.59:207][515]LogOutputDevice: Error: [Callstack] 0x00007ffb1b1302b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2024.12.04-02.29.59:208][515]LogOutputDevice: Error: [Callstack] 0x00007ffb7631257d KERNEL32.DLL!UnknownFunction []
[2024.12.04-02.29.59:208][515]LogOutputDevice: Error: [Callstack] 0x00007ffb77c8af08 ntdll.dll!UnknownFunction []
[2024.12.04-02.29.59:209][515]LogOutputDevice: Error:
[2024.12.04-02.29.59:211][515]LogStats: SubmitErrorReport - 0.000 s
[2024.12.04-02.30.00:500][515]LogStats: SendNewReport - 1.288 s
[2024.12.04-02.30.00:500][515]LogStats: FDebug::EnsureFailed - 1.724 s
Just add it during the game and add a delay before activating Show only list mode.