Set Sequencer Playback Speed using Blueprint

Hey,
I would like to know if there’s a way to set the play speed for a level sequencer through blueprints? Ideally I would be able to speed up or slow down using button presses. Thanks in advance :slight_smile:

Yes, you can set the play rate on the sequence player.

UE_PlayRate

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Hey Max, thx for the answer!
I am struggling with getting the sequence player. I know of several ways to find a sequence, and the currently active sequence, but how do I convert this into a “sequence player” that the node accepts?

Are you trying to set the playback speed of a level sequence being played in game/runtime? If that’s the case, then you need the sequence player I mentioned above. You should have that either if you’re playing the level sequence actor from BP or you created a sequence player in BP to call play on.

Otherwise, perhaps you’re trying to set the playback speed in the Sequencer Editor? If that’s the case, you can call SetPlaybackSpeed from an Editor Utility Widget.

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thx, yes this was just tinkering around seeing if I could add some other “nice to haves” features for an editor-only tool

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