I want to set a different screen resolution for my game on the Android platform, since OUYA, Fire TV and other microconsoles are too slow for 1080p.
For SurfaceView
, this could be achieved by using the function: view.getHolder().setFixedSize(width, height)
.
For NativeActivity
: ANativeWindow_setBuffersGeometry
.
In this way, the Android OpenGL driver uses the fastest hardware scaler to extend the screen to fit the real device resolution.
How to achieve something similar in Unreal Engine 4?