Set rotation with constraints on

Hello! I have a real short question but it’s important to my game. I need to have the rotation of my player rotation locked on all axes or else it will spin uncontrollably. The issue I’m having is that if I lock the axes I can no longer use set actor rotation and set world rotation nodes. I use these to orient my player to the ground at all times and I am using a force based movement system so they are both necessary for game play. If anyone has a solution please help me out.

Hi! Have you tried increasing the Angular Damping value of the component you’re applying forces to?

That works! I set it to a huge number just in case. Thanks!