So I followed the fantastic tutorial on making a road tool with splines.
The one frustration I am running into at this point is finding a way to be able to change the rotation of the mesh I am using. Can this be done via the blueprint or does the source mesh have to be rotated the correct way? I already have the set forward set up, but that obviously doesn’t do it.
: thanks for the reply. I am not concerned about the actual axis to rotate on. I am trying to make a variable that the user can change to change the rotation of the mesh that is on the spline. For example when I put on a wall piece, it is facing the wrong way. So I want to be able to rotate that static mesh that is on the spline. Not individually on the points, but just overall. So when it tiles the mesh they are lined up properly.
Have watched this tutorial. So you want to make a spline that at certain points to have the Material to be able to change or are you looking at changing the rotation of the Mesh in that sector?
The mesh that I can assign to this spline. I want the user to be able to set the rotation of that mesh on the spline. For example rotate it on its Z axis 90 degrees. Right now I have some meshes that are like ||||| on the spline instead of -----. So if I rotate it 90 it will then be -----.
Do not want to set this individually at each point. Just for the entire spline it uses that rotation with that mesh.