Hi!
I’ve rotated the actor 45 degrees in the Editor:
If I want to do the same in Blueprints, what node do I have to use?
Set Relative Rotation?
Or, Add Relative Rotation?
Thanks!
Hi!
I’ve rotated the actor 45 degrees in the Editor:
If I want to do the same in Blueprints, what node do I have to use?
Set Relative Rotation?
Or, Add Relative Rotation?
Thanks!
The difference between Set Relative Rotation and Add Relative Rotation lies in how they modify an actor’s rotation relative to its parent.
Set directly sets the relative rotation of a component and overwrites the existing rotation
Add adds a rotation to the existing relative rotation. It does not overwrite but rather modifies the current rotation.
Use Set Relative Rotation when you need to set an exact rotation and Add when you need to incrementally rotate an object