Can you try to pull out a line from your “static mesh” node and search in the context menu for “Set relative rotation” or something similar?
Since it is a “Set actor relative rotation” it may only take actors as input. However if you use the context sensitive menu you will only get working nodes.
but on step 4 i am trying to set up “set relative rotation: target is scene component” but on my end it is not showing that. I am understanding what i am doing but this node is getting me confused. Any help will be appreciated.
on mine it shows “set actor relative rotation:target is actor” and when i try to plug in my static mesh 2 into target it wont let me saying that its not compatible with object actor