I have been trying to apply a relative offset on my actor.
I have moved it into position, the actor calls its location (which is correct), and I apply an offset to the ‘add relative position and rotation’ node.
But it moves my actor to 0,0,0 before applying an offset. Am i missing something?
Relative means “in relation to its immediate parent in the hierarchy”. If you’re applying it to the root component of an actor, its immediate parent is the world, and the world origin is in [0,0,0].