I’m not sure if this is a bug, or I’m ignoring something. I’m trying to set the relative location (basically in the same point of the parent), but instead, it sets it to the 0,0,0 of the map, like if I were using set world location.
I tried changing the arrow for a static mesh, just to see if that fixed the problem but it doesn’t. Here’s an example of what’s happening.
Expected:
Actual result: