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Set Random Object Impulse Direction Accuracy Based on Number

*EDIT: Using Blueprints
So here’s my situation. Gotta be a bit vague with what I’m working on cause I signed an NDA, but I’ll do my best to describe what I’m trying to achieve.

I have an object that hovers over a game board of sorts. This object uses negative impulse to shoot down at the board when a player initiates that specific action. The player will pick a desired target location by mouse/finger click. Based on player skill, accuracy will be determined at this point. I want this accuracy to change the ACTUAL target location based on RNG of (x,y) vector that surrounds player’s initial desired target location.

I made a quick image in Photoshop that should help with understanding what I’m trying to achieve.

Thank you in advance for any help you can provide!

Random Unit Vector in Cone

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Random/RandomUnitVectorinCone/index.html

That’s exactly what I was looking for! Perfect solution for what I need. Mahalo!