Set ragdoll mesh to only respond to world static objects

Currently using ragdolls to simulate the deaths of enemies by bullets, the issue is that as soon as I enable physics on the ragdoll mesh (when the bullet collision sphere overlaps with the enemy actor’s) they shoot high up into the air. It seems like the bullet is transferring its momentum to the ragdoll, is there a way to change the physics that the ragdoll responds to? I’ve played around with a bunch of settings and have been unsuccessful.

I appreciate any help!