I am instancing several hundred static meshes for a crowd and I need to some how change the properties of thes meshes before or immeditely after they are instanced.
If I drag a single Static Mesh to the stage these are the properties in Details panel I needs to change
1 Mobility set to Movable
2 Cast Shadow enabled
3 Distance Field Indirect Shadow enabled
4 Dynamic Shadow enabled
5 Affect Distance Field Lighting enabled.
How can this be done from the Blueprint when all of my static meshes are defined inside arrays?