I’ve tried the following (see image) but the cast seems to keep failing. I think the object connection is somehow wrong but no idea what to put there.
What I want to do is:
When the player starts dashing, function [ProjectileCollisionOFF] gets called and it casts to my ProjectileAI BP and disables the collision for the sphere component.
I don’t know if there is a better way to do this.
Any help is welcome and appreciated!