I am trying to adjust the vignette intensity on a button press in c++. I’m using my camera component that is setup within my pawn and when I set the amount…nothing happens. Can you even do this in realtime?
MyPawn->CameraComponent->PostProcessSettings.VignetteIntensity = 2.0;
Is there something I should be doing after this line? Refreshing the shader or something? I want to do this on the player camera rather than a volume because I have easy access to the pawn. Not that I know how to do it on a volume either.