@imnomad Hi, quick update here, i have tested this on the dev build of 5.2, this seems to be fixed, i don’t know when is the planned release date for 5.2, but it should be fixed on that version.
I’m on 5.2 and it still doesn’t work for me.
@FaceW.TearsOfJoy’s solution of using CanvasPanelSlot::SetPosition does not work exactly the same as SetPositionInViewport but may be sufficient for some people.
@ItzBenjyHere For anyone who is still stuck on this and nothing seems to be working. You may have to resort to an Widget Component in an Actor.
Taking this advice, I added a Widget Component to the HUD Actor, and updated its world position when needed. It works.