So I’m making a Cluster Truck Remake, and want the trucks to move at a uniform speed. The problem is, when my player stands on top of it, then it slows down. Like a lot. I’m using the default first person example character. Is there a way to set the player weight maybe? Or have the truck ignore the player’s weight?
Right now, I have the truck moving as a physics object with the Add Impulse node on event tick.
You can change the amount of downward force your character applies by going to the character’s CharacterMovementComponent and changing StandingDownwardForceScale.
Hope this helps.
You can override the characters Mass in physics settings and make it very small.
Yes I have tried that. I go to the player character blueprint, select the capsule component, and set Mass in Kg to 0.001. No difference whatsoever.
It worked thank you!
Maybe turning Enable Physics Interaction to false in character movement component?
Yay! I split the comment out into a new answer. If you accept it I’ll love you forever.