Set player location works in editor, but doesn't work after packaging

Hello

I created a blueprint so that the player, upon overlapping a triggerbox, teleports to another location on the map. It works perfectly in the editor. However, when I package the game and test it I get teleported to a random location and fall through the landscape. All other aspects of the game work perfectly in the packaged version.

Please help

Never mind, I figured it out. I was using the wrong blueprint to connect my target point to the location key. -_-