Hey guys, so i’ve been searching for this problem but i can’t find a solution. I’m making a walk-through in my 3D building and i want my player to be set on a specific eye height so it wont “fly around”. Where can i find this?
Use a character rather than a default pawn. You can just put a first person character in the level and set it to auto possess.
Thanks for the answer, unfortunately i’m new to UE and i don’t know how to do this. Maybe you could provide with some tutorials explaining this?
EDIT: If anyone needs to set a player check this: UE4 Tutorial | Create Movable Player Character From Scratch (Blueprints) - YouTube
Just drop a first person character in the map, and set it to possess: