I have a simpel question, but somehow I can’t solve it by my own:
I have imported a 3d model that I have exported from UDK. Now when I import it, the pivot point is wrong. Normally (so in UDK) I would just set it in the editor, but somehow I can find anything that does that. Have I simply overlooked something or does this not exist?
Any fix? It’s a great function to have. Otherwise I’m doing it every time I have to perform a translate and the pivot is halfway across the map because of an artist F-up or otherwise.