Sounds like a goos suggestion, but without success.
I’ve created a materialInstance(Constant) consisting of a Material and a PhysMaterial.
Then in the ConstructionScript plugged a variable containing a materialInstanceConstant into the material of my mesh, so I can change thematerial from the world setup.
It takes over the material itself flawless, but it seems to neglect the PhysMaterial I set on the MaterialInstance.
I’m surely doing somethign wrong, but I have no idea what.
Any additional info would be greatly appreciated.