Hi there, how would I stop the pawn control rotation snapping the camera? I have this animation playing where, once triggered I disable movement and the pawn control rotation of the player. Once the animation finishes it sets these back to true but once set back to true, the camera snaps and I think it’s the pawn control rotation being set to true that is doing this, is there anyway to stop it? Thanks!
Use the animgraph. When you transition from one animation to another, you can define the blend parameters