Set pathnode (actor variable value) via blueprint?


So, i’ve been following the Ian’s basic AI tutorial (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) and i’ve set up the actor pathnode and AI logic, i also built a simple spawn system for spawning more AI pawns,but it only works when the AI pawn is already in the level before running the game. I discovered that this happens because the “desired node” variable has it’s value set in the engine’s interface before running the game, so i tried to set it’s value in run time, but after trying many approaches to this (having AI_pathnode set itself as “desired node” on begin play, having it spawn at run time and set the variable’s value) it ended up not working at all (sometimes with an error report after testing stating that “desired node” was empty) or hard crashing the engine. So, i’d like to ask if there’s a way to set this variable’s value in run time at all…

Thank you for your attention :slight_smile: