So I’ve set it to use local space, use the velocity as the rotation, and set the velocity to lock X and Y and +1 Z. it appears to be facing at a 45* angle for some reason?
Is there a way to force rotation other than using the velocity?
It’s Up that I need it to go, these will be the basis of my AoE indicators for explosives etc.
I’ve tried setting, wordrotation and relative rotation on the emitter component. I’ve tried setting the emitter rotation within the blueprint and setting the sspawn rotation etc. it still looks like it;s only 45* more than it needs to be.
I’ll keep poking about, It works 100% fine with facing the camera but I don’t want it to do that.