Set owner using blueprint?

How can I set child actor/actor blueprint owner using blueprint. It is possible using SetOwner in C++.

No, that function is not exposed, it not even included to reflection system. Since you know it’ in C++, you could expose that function by yourself in mean time, by creating static function which call SetOwner

I really don’t have knowledge of c++. I have seen using SetOwner in Shooter example code. I am creating FPS game using only blueprints and I am having difficulties in weapon blueprints because there is no exposed function to set owner.