Hello all,
When I use set overall scalability level on android everything works fine and I have a way to allow the player to reduce resolution for performance. However, when I use r.mobilecontentscalefactor=0 or 2, then the set overall scalability level shrinks the display to something around 720p resolution and leaves the rest of the mobile display black, but the button positions does not seem to change and just the visuals shrinks. I do not think it has anything to do with the set resolution normalized, as even pressing the epic quality that should keep the resolution to 100% shrinks the screen. I presume it has something to do with the engine inherently wanting to set the game resolution to 720p. Another strange point is that when this happens and the game screen is shrunk to a corner, if I go into the mobile settings and change the display resolution and then come back to the game, the game goes back to full screen. I should add that this does not happen in iOS when r.mobilecontentscalefactor=0
I very much appreciate any suggestions.