Set object location to a box collision [UNREAL]

Hi i have created this system following a tutorial for a simple grab and drop CUBE_BP, when i drop the CUBE_BP it falls where the player is standing and i want to change that. I created a PLACE_BP with a box collision where the object is being placed when i active the drop function.


bp

this is the drop system in the Main Character BP


i have tried to make a set actor location function but i was not able to take the box collision in the blue print character.

Solved!!!

I was able to create a Set actor Location node with the location of the object i was holding and the location where is being put.
After that created a bollean with who actives when i enter in the Place_BoxColision.