Hi, I am able to automatize a render queue with a console command like
./UnrealEditor-Cmd.exe “myproject.uproject” StartLevel -game -MoviePipelineConfig=“/Game/MyQueue” -windowed -Log -StdOut -allowStdOutLogVerbosity -Unattended
but i am not able to specify the number of frames to render (which is in the Sequence called in MyQueue).
I’ve tried -MovieStartFrame=XX -MovieEndFrame=XX with no success.
Is there a way to do this in the command line or blueprint?
Thanks