I am trying to trigger bullet casing sounds within the Niagara system for bullet shells ejected. I currently feed the static mesh information from the weapon data via “SetNiagaraVariable(StaticMesh).” I want to do the same for the sound to play, which has the type AudioPlayer. How do I make it and what node do I use to set it?
Bump…
Is this just not a thing in BP? Can it even be done with C++. Seems odd to have a one-shot audio playing capability and not be able to set it programmatically at runtime.