Set New Camera View. UE5.2

I started a blank project. When you press play, you control a default spectator style flying camera.

I want to place a camera in my scene and have that as the default fixed view for my project. How do I do this?

I put a camera in my scene and checked the box for " auto activate." When I click Play, the game starts and I am still using the flying spectator camera.

My end goal is to have a fixed camera angle and to be able to control a pawn within a set space that the camera is viewing. Any advice?

Hello Mr. NoFace,

Here’s a quick + dirty way to set a camera view:

I say quick + dirty because I did this inside of the ‘Level Blueprint’ for easy access to the CameraActor that I placed in the scene. This could be refactored to reference any/multiple cameras.

Let us know if you’re still having trouble with this!

Thanks this accomplished what I needed for now.

Just adding some info for anyone who also has this issue.

I was using a CINECameraActor NOT a CameraActor.

The CineCameraActor does not have the options for auto activate. I made the mistake solely because this camera was the first one I saw when clicking through the Add Content menus. > Cinematic > Cine Camera Actor

The CameraActor is found in the same drop down menu except you need to go to

All Classes > Camera Actor.

These two cameras have different functions and can be a bit confusing when starting out.

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