Set multiple 2D texture samples (as a sequence for my character face animation) on my 3D character head mesh

I have imported my 3D character mesh and multiple saved texture images (png files of animation sequence - e.g blink, smile, etc)) files created in Blender to my UE5 project. My simple and main objective is to apply these texture images to my 3D character head mesh so that when i play the game it will show a normal face and will blink/smile/anything periodically. how can i achieve this in UE 5.3?