Set Move Input Ignore does not affect AITask MoveTo

Why does “Set Move Input Ignore” not affect “AITask MoveTo”? Is it a Bug?
BTW
How to pause movement in AI for a while?
How to make AI move rightward instead of move to a certain point?

Hey wukakuki,

I’m pretty sure that Set Move Input Ignore only affects movement input, meaning player input such as a key press or movement on the controller axis. However, if this was working for you in a previous version please let me know and I can take another look at it.

I’d take a look at Stop Movement Immediately. This node will cause all movement to cease and then you can later set another location for your AI Character to begin moving to once you’re ready to resume its movement.

As a result of this, I do not believe that this is a bug. As far as your questions regarding how to move your AI rightward, I’d recommend creating a new thread in the Blueprint Scripting section so the community can provide some insight regarding this. We do not guarantee support for development questions.

Let me know if there are any further questions regarding this, or if you believe I’m misunderstanding your issue.

Have a great day

I just wonder is there a function called “Move Right” or something else. I will ask in unreal community.Thank you.

I set max speed to stop movement instead. It does not stop AI Move To. thank you very much.