So we have lots of different widgets for dynamic Crosshairs, which is the proper way to assign more than one widget for mouse cursor on “Crosshair” project settings enum ?
I have tried the “Set Mouse Cursor Widget” but it’s not even working? I could make this manually like old fashioned way but wanted to know if there’s some easy approach before I get in that and I don’t want to override the other existing enums entries in project settings
Well, already knew that part, but I don’t want to put more than one at once, I want to be able to assign more than one widget to the same enum cursor like “crosshairs”, thanks for this it will make my question clear
Yeas, that’s the thing, but now, I want to be able to change this Crosshairs Widget on runtime, and thus I was using the node Set Mouse Cursor Widget, but it seems to do absolutely nothing? It works for you?
I’m sure that Tesla ain’t using the node I’m saying in that video.
Maybe I’m wrong here but I think it doesn’t matter, the widget for the mouse cursor could be a crosshair and a crosshair could be a widget’s mouse cursor, (I’m using a dynamic crosshair for a mouse cursor on a top down environment by the way, and it’s working beautifully, but when I want it to change to another widget with “Set Mouse Cursor Widget” doesn’t work)
The node Set Mouse Cursor Widget Works perfectly, I was trying to set the widgets directly as themselves to Cursor Widget when needed to be UserWidgets !..
So creating a class array of the user widgets in question and adding them to a User Widget Array we are able to get them at any moment as needed…