I have logic set to execute when I hover over an orb with my mouse in game.
All of it works fine. including the Set Mouse Cursor Node, until I click on the UI and then the “Set Current Mouse Cursor Node” and “Show Mouse Cursor Node” magically stops working when I hover over the orb again, not ANYTHING except those nodes stop working.
Clicking in the world space again makes it work. Then I click on the UI and its broken.
If I click on the UI and then hover over the orb all of the logic works except the Set Mouse Cursor node, so its not an issue with the On Begin Cursor Over not firing, its an issue with clicking on the UI. Somehow clicking on the UI is breaking those Nodes. It literally makes them seem as if they are no longer there.