Set morph target function doesn't work.

Hello. I have function where I’m setting morph targets for my character:


And it worked perfectly, but I re-imported character’s mesh and now it doesn’t work. I can’t understand why. There are working morph targets in skeletal mesh editor. This option is disabled:
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I thought a problem could be in array, but everything seems fine and, anyway, I’ve tried to create test function with copied morph name:

and it doesn’t work neither in construction script (unsafe), nor in begin play event. Any ideas?

The function doesn’t work when option
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enabled. In that case, I suppose, we should get access to morph targets through
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function in mesh deformer graph but seems like it doesn’t work at all now and just crashing engine.

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