Hello. I have function where I’m setting morph targets for my character:
And it worked perfectly, but I re-imported character’s mesh and now it doesn’t work. I can’t understand why. There are working morph targets in skeletal mesh editor. This option is disabled:

I thought a problem could be in array, but everything seems fine and, anyway, I’ve tried to create test function with copied morph name:
and it doesn’t work neither in construction script (unsafe), nor in begin play event. Any ideas?