"Set members in struct" node doesn't show input pins

Hello! I have written a function in widget blueprint that multiplies pontoons’ radius, which are from water plugin.


As you can see in the left bottom corner, i have toggled the necessary pin.

That worked fine, but i figured this function has to be in the other blueprint. When i tried to replicate it in the pawn blueprint, i faced the problem.


I have no option to show the radius pin (right top corner). What is the problem? Is it something i did wrong or is this a bug and i have to find a workaround?

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Compile it first and try again.

If you copy / paste stuff, things get iffy at times. Try redoing it.

I have compiled it many times with different approaches, same result.

And i didn’t actually copy/pasted it, i re-wrote it from scratch. It didn’t help either. But when i did copypasted it, it gave me this result:

So i can only assume that there’s something wrong with the context of the node, since i don’t see what else can be different. In one blueprint it works fine, but in the other i can’t get it to show me the needed pin or for this pin to be compiled correctly.