Apologies if any1 is facepalming. Bare with me here.
I wrote an appilcation to function as a calculator in VB, so I have migrated my code into C++.
Now I wanted to create an object in which the player can call like a weapon, where the user presses “C” for calulator.
Right so here is where the help needs to come in.
I obviosly need to create a mesh and a texture, however how am I going to get it actually functioning in the sense of accepting the Users entered numbers?
How do I go about creating an interface that will accept mouse inputs, or even numpad inputs and do the calculation and return the result to an embedded LCD display on my mesh?
I have been looking into doing Slate or scaleform (Though i dont think it is used in this way).
Please point me in the direction so I could create this calculator, mainly around the area of creating a UI for the calculator?
Thinking i should do something like this:- https://www.youtube.com/watch?v=CflZnd4u33g
THis is exactly the implementation I would require, sad he didnt do a little tutorial on how he got to map text to the object.(Any1 know if there are Helpers available in UT4)