I did a pretty sloppy blueprint for a UI system on a project, I wanted it to be 3d so I used cubes and put a text material on for my title screen and then used set up a simple ‘on begin cursor over’ ‘set material’ which uses a different font in italics but when i render the lighting it breaks the material that is set when the cursor hovers over.
(The forums wont let me post images so i’ve left a link instead)
Just wondering why its doing this and if theres any quick fix, doesnt need to be perfect just working (this is just a small project)