Hi Guys!
I’m trying to set the material of some static meshes through blueprints using a simple create dynamic material instance but I’m running into some issues when the material applied is translucent.
The material should look like this:
But when I set the material during play it looks like this:
Note that The same issue occur even outside PIE but I can get around it by simply ‘poking’ the actor by moving it for example. After that it renders properly and The material is finally translucent.
Also another odd behaviour:
If I load my level and make a copy of any of the static meshes in it and then Applied the material to the copy, it works straight away but if I apply the material to a mesh that was loaded in with the level I have to poke it first.
I couldn’t find any similar issue in the database so I thought maybe I was missing something.
Any help is much appreciated.
Cheers,
Ric