Apologies I have already posted on this, but I would like to know if this is a known bug or not.
The issue is setting “set master pose” in a construction script.
It doesn’t seam to work when run on an instance of a class already in the level… Other entitlements of the construction script work, so the script is being run. Also setting the “set master pose” works when run from “event begin play”
The same construction script runs find for instances of the same class that are added in by the level blueprint.
Feels a lot like a bug to me… it seems to be affecting 4.5, 4.6 and 4.7.